During 201 5 + 2017 I've been working as an FX TD at the visual effects studio's Moving Picture Company, DNEG + Framestore.
I have had the opportunity to work with some incredibly talented people on some incredibly stunning projects.
- The Terror 2018
- Wonder Woman 2017
- The Jungle Book 2016
- Fast and Furious Supercharged 4D Experience 2015
- Fantastic Four 2015
Feel free to have a look at my FX showreel and the Super Charged making of video
After working in the industry for about a year and a half I decided I wanted to take some time out and start working on my own projects for a change. So I started renting a studio with my friend and started my project & Exhale.
I was really intrigued by virtual reality and wanted to make a completely immersive experience. I discovered that most of the time people aren't fully engaged in VR as the physical touch of the real world doesn't match up with the VR world. E.G they're sitting on a roller coaster and can't feel the handlebars. I decided to look into intangible things as if something is intangible it can't be physically felt and this would then allow the audience to be completely immersed.
So my project & Exhale is an experience where the user is in a room full of fog and they are able to manipulate sounds and light reflecting off the fog with their hands. I'm using Leap Motion for the hand tracking and have taught myself Unreal Engine 4 over the course of this project for the simulation. The song used is called 'The shape of things to come' by the mystic and amazing High Skies. You should check out some more of their music!
I showed & Exhale at our open studios on the 17 September and got lots of positive feedback. Feel free to look at the first look video and video from the open studios event.
I've yet to get hold of a VR headset to try & Exhale on.
Exhibitions / Shows / Talks
29.04.2017|| Leeds Digital Festival
09.04.2017|| Now Play This, Festival of Experimental Game Design
16.12.2016 || WhyNot Creative Networking Event
16.11.2016 || London Creative Coding Meetup WebGL + Shader Talk
09-13.11.2016 || CHROMA Green Issue Exhibiton
02.10.2016 || Chrom Art's Tribe Festival
17.09.2016 || Bow Arts Open Studios
During university I was in a group of 5 and we created Space Face. Space Face is an interactive art piece that captures your face through the kinect and builds a 3D mesh. The application then let’s you control a flock with you hand and then the final stage let’s you play and move as an animal head. I was in charge of all the shader work and the background constellation animation.